The new learning battle game

Wordle tells you what to guess.
BLUFF makes you decide whether to guess at all.

Pick a word. Bet they cannot get it. Six seats, six hands, the deal rotates — and on your hand you choose the secret word, give the table one clue, and name your price.

Free daily forever, no stake
No account nothing to sign up for
All ages no age gate
No banners one ad, only if you ask
Try one hand · no sign-up

How a hand works

The button moves one seat every hand, so everybody sets the word exactly once.

1

You choose the word

Five cards of four, five or six letters, each with the measured odds that a table cracks it in three. A soft word is safe and cheap. A mean one scares everybody off and wins you nothing.

2

You give one clue

A letter pinned to a position, or a letter ruled out. Generous clues draw callers and lower your price. The edge is in a word that looks beatable and is not.

3

They call or they fold

Callers get four guesses but only beat you in the first three. Crack it and you pay them. Miss and they pay you. Fold and it costs them the ante — and whatever the table thinks.

What that changes

In a normal word game a bad puzzle is bad luck. Here it is a decision you made. The best players are not the ones with the biggest vocabulary — they are the ones who know when a clue is a trap and walk away from it.

Four, five or six letters

Hand length is mixed inside a single match, and it is the first thing to read. A four-letter word hides less, so there is less for a guess to grip: tables crack them about a third of the time, while six-letter words fall about two thirds of the time. You already know something about the hand before you have seen the clue.

Real words, real meanings

The deck is 3,576 words, each carrying a pronunciation and a plain-English meaning shown when the hand ends, so a word that beat you is a word you keep. Guesses have to be real words too: 20,429 are accepted, and nonsense probes are refused.

Readable without colour

Every tile state carries a shape as well as a colour — a dot for an exact letter, a diamond for one in the wrong place, a cross for one that is not there — so the clue on the board never depends on colour vision.

Everyone in the world plays the same six hands

Every day, the daily table deals identical cards, clues and prices to every player alive. The board ranks decisions, not luck — what you cracked, what you held, and what you were right to refuse.

3,000 stars · first

Top of the daily board, every day.

1,500 stars · second

Standings final at midnight UTC.

750 stars · third

Free to enter, once a day.

There is no money in BLUFF. Nothing is for sale and nothing pays out. Stars are an in-game score: they cannot be bought, cannot be cashed out, and unlock cosmetic looks and nothing else. The daily is free, once a day, at any age. Full rules ›

Coming to iPhone and Android

Play free in your browser now — it installs to your home screen and works offline. Leave an email and we will tell you the day the app lands.

One email, on launch day. Nothing else, ever. What we do with it ›